The Sprite Editor buttonSprite Editor Sprite splitter (slicer) View controls Sprite region manipulation Putting it together Importing our main character The hero Controlling the hero Going further Summary Chapter 3: Getting Animated Sprite animation Animation components Animation controllers Animation clips The Animator component Setting up animation controllers Setting up animation clips Manual animation clip creation Automatic animation clip creation Animator Dope Sheet Dope/curve view Putting it together Setting up the animation controller.Chapter 2: Building a CharacterGetting your project started - the right way Structure Object naming Understanding components Accessing components using a shortcut A better way to use components - referencing An even better way Creating the project Classes The object-orientated design The game structure The common game object More later Planning behaviors Behaviors for the common game object Behaviors for the player''s character Introducing the Unity sprite system Importing sprites Texture type - sprite Sprite Mode - single/multiple Packing tag Pixels to units.
Cover Copyright Credits About the Author Acknowledgments About the Reviewers Table of Contents Preface Chapter 1: Overview Getting assets Collection of sites Welcome to 2D The new 2D mode Sprites Sprite Renderer Sprite Editor Spritesheets Texture atlases Sprite meshes The Box2D physics system The new animation Dope Sheet Other Unity 4.3 improvements Improved Mecanim performance The Windows Phone API improvements and Windows 8.1 support Dynamic Nav Mesh (Pro version only) Editor updates MonoDevelop 4.01 Movie textures Summary.